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Replacement race for Singapore (FSONE CHamp)















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(fGw)Monstro...00:09:02
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10/09/2010 12:11
lol, no crack yet harry.
10/09/2010 09:51
Isn't there a crack around?
10/09/2010 09:50
well the car behaves spot on....its fantastic to drive! Its the best ff1 car game i have ever driven.....the car responds sweetly to ur inputs ... Smile the force feedback is great... a must buy for all
09/09/2010 23:02
Siskue let us know when you test it :
09/09/2010 21:40
Hi Kronos can you please put the Essington long GP track on please for meganes Pfft were gonna use the standard isi track for r factor thanks .. link to track on calender m8 incase you dont have Smile
09/09/2010 20:00
hey guys i just brought Ferrari virtual game, wil ltry it and post about it
09/09/2010 12:16
hey staniel84 go to this link and all about the server ip and you can do some hotlaps..... http://laprecorde...-D
isplay-1
09/09/2010 12:14
harry thanks for the link
09/09/2010 00:44
how can i drive some hotlaps in your servers?
09/09/2010 00:33
hey is it ok 4 any1 to join the fsone 2009 series?
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F1 1993 Test Race
(fGw) Sputnik
#21 Print Post
Posted on 05-02-2010 21:14
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Posts: 636
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Try switching to another DX setting in the rfConfig.exe.
If this doesn't help, adjust your graphics settings in the game.


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(fGw)Lucky Jackson
#22 Print Post
Posted on 07-02-2010 11:39
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ill try tyrell yamahaGrin
 
(fGw)MonstrousAcura
#23 Print Post
Posted on 07-02-2010 12:09
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Is it gonne be Parc Ferme?
Edited by (fGw)MonstrousAcura on 07-02-2010 12:09
"If everything seems under control, you're just not going fast enough."
 
(fGw) Flash
#24 Print Post
Posted on 07-02-2010 13:17
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There's some huge probs with these server settings.

The damage multiplier is way too high, the smallest hit on the barrier and the suspension is wrecked.

Also there's something strange going on, lots of engine blowouts, sometimes after 2 or 3 laps which is fine....
But this seems to happen just a few corners after leaving the pitlane too wtf?

The way it is right now, if 10 people start the race i can only see 2 of them finish Sad
Edited by (fGw) Flash on 07-02-2010 13:22
 
(fGw) Sputnik
#25 Print Post
Posted on 07-02-2010 16:52
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@Acura
No Parc Ferme.

@Flash
Decrease the rev limit and/or don't shift down too fast. (or use auto shift)

The server settings are correct. Just in the mod (realistically) the suspensions brake very easily. You have to drive a bit more careful now. Smile
I like that though, because with the WCP mod you were nearly indistructable.


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(fGw) Flash
#26 Print Post
Posted on 07-02-2010 16:54
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Im just thinking about what will happen at turn 1 m8... alot of retirements so alot of people practicing for nothing.
 
(fGw) Sputnik
#27 Print Post
Posted on 07-02-2010 16:56
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Yeah, but what do you want to do about it? Decrease the damage multiplier to 10%?
Then we could drive with the undistructable driver aid....


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(fGw) Flash
#28 Print Post
Posted on 07-02-2010 16:58
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That's exactly what i think we should do, i was talking to cabo, acura & greg about it earlier.

It's not only me who thinks it's too high.

 
(fGw) Sputnik
#29 Print Post
Posted on 07-02-2010 19:55
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Please leave your impressions from the test race here..... Grin and tell, if you want to use it for our league (or not).


For me, I can say that the mod is fine and I sure would love to drive it in the league.
Don't know about the damage multiplier though. Maybe 10-15% would solve some problems, but as I've seen it, many drivers crashed really hard so it wouldn't make any difference with 10 or 25% damage.


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(fGw) Flash
#30 Print Post
Posted on 07-02-2010 19:58
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(fGw) Flash wrote:
The way it is right now, if 10 people start the race i can only see 2 of them finish Sad


Well only 2 running right now, my prediction wasnt far off lol

The mod is great but the multiplier is way too high for sure, would love to do a league with it if we used the right settings.
Edited by (fGw) Flash on 07-02-2010 20:02
 
(fGw)Unohoo
#31 Print Post
Posted on 07-02-2010 19:59
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i think the mod is ok - until the update:
3 days notification of track venue is ok too:
For this test event i think a more user friendly track would have better - something to test the mod without the difficulty
 
(fGw)Cabo-2
#32 Print Post
Posted on 07-02-2010 20:02
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I don't know if its a smart idea to use this mod for a championship.
Or maybe it was just the damage multiplier that estroyed everything




 
(fGw) Flash
#33 Print Post
Posted on 07-02-2010 20:14
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Uno do u mean the files i made for it? if so i dont see how making it more competetive can be a bad thing.
 
(fGw)Unohoo
#34 Print Post
Posted on 07-02-2010 20:23
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flash - from what i understand the update does what your files do - your files are good m8.
One more point - the test event introduced something which we did not have in kyalami - walls and tyre barriers = damage
. All they did was make the experience of the mod negative. OK we tested the mod with barriers and we failed.
- at least we eventually got the 1st lap right lol
 
(fGw)Moulich
#35 Print Post
Posted on 07-02-2010 21:12
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After reading comments, I think also the Damage is too much.

I just load server with Damage 10% on the same track, so if somes guys could just give a little try for seing if its better - And post comments - I'll doing a test mylsef tomorrow.

Then, if its better, we can manage to look for a league on easy tracks - because of the hardest of the mod.

By the way, you can press next track for driving Kyalami or Montreal again.. Cool
Edited by (fGw)Moulich on 07-02-2010 21:13
 
(fGw) Flash
#36 Print Post
Posted on 08-02-2010 00:38
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(fGw)Unohoo wrote:
flash - from what i understand the update does what your files do - your files are good m8.


I wasnt aware there was a new update, i just automaticly assumed u meant what i did, sry for that m8.

Moulii i'll try a few laps there tomorrow afternoon if i get time, thx for changing it. Smile
 
(fGw)Moulich
#37 Print Post
Posted on 08-02-2010 16:37
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Ok, I did a test, at Damage 10% the car was almost indestructible, then I move it to 15% and now after few walls hitting, you feel the steering whell going bad.. and around 5 or 6 big hit the nose gone.. Cool

I can move it again a bit more, like 17% or 18%.. just telling me.
Edited by (fGw)Moulich on 08-02-2010 16:38
 
(fGw) Sputnik
#38 Print Post
Posted on 08-02-2010 18:24
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I just tested it. 15% should be the minimum. I tried to crash into every tyre barrier on the track and it took me more than a lap before I noticed that the suspension was actually damaged (it was colored yellow before but the car still drove perfectly normal).

18% should be good.


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(fGw)Moulich
#39 Print Post
Posted on 08-02-2010 18:50
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I'll put it at 18% when I will loading Imola 94'
 
(fGw) Sputnik
#40 Print Post
Posted on 11-02-2010 22:46
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Guys, there will be another test race next weekend (21st February). Track will be announced soon. And it won't be a street circuit again Wink
Edited by (fGw) Sputnik on 11-02-2010 22:47


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