|
F1 1993 Test Race
|
| (fGw) Sputnik |
Posted on 05-02-2010 21:14
|

Valued Contributor

Posts: 636
Joined: 22.11.08
|
Try switching to another DX setting in the rfConfig.exe.
If this doesn't help, adjust your graphics settings in the game.

If you want a result signature like the one above, just contact me via Private Message. |
| |
|
|
| (fGw)Lucky Jackson |
Posted on 07-02-2010 11:39
|

Happy Camper

Posts: 96
Joined: 14.07.07
|
ill try tyrell yamaha |
| |
|
|
| (fGw)MonstrousAcura |
Posted on 07-02-2010 12:09
|

Board Veteran

Posts: 1313
Joined: 03.11.06
|
Is it gonne be Parc Ferme?
Edited by (fGw)MonstrousAcura on 07-02-2010 12:09
"If everything seems under control, you're just not going fast enough." |
| |
|
|
| (fGw) Flash |
Posted on 07-02-2010 13:17
|

Valued Contributor

Posts: 1065
Joined: 01.11.06
|
There's some huge probs with these server settings.
The damage multiplier is way too high, the smallest hit on the barrier and the suspension is wrecked.
Also there's something strange going on, lots of engine blowouts, sometimes after 2 or 3 laps which is fine....
But this seems to happen just a few corners after leaving the pitlane too wtf?
The way it is right now, if 10 people start the race i can only see 2 of them finish
Edited by (fGw) Flash on 07-02-2010 13:22 |
| |
|
|
| (fGw) Sputnik |
Posted on 07-02-2010 16:52
|

Valued Contributor

Posts: 636
Joined: 22.11.08
|
@Acura
No Parc Ferme.
@Flash
Decrease the rev limit and/or don't shift down too fast. (or use auto shift)
The server settings are correct. Just in the mod (realistically) the suspensions brake very easily. You have to drive a bit more careful now. 
I like that though, because with the WCP mod you were nearly indistructable.

If you want a result signature like the one above, just contact me via Private Message. |
| |
|
|
| (fGw) Flash |
Posted on 07-02-2010 16:54
|

Valued Contributor

Posts: 1065
Joined: 01.11.06
|
Im just thinking about what will happen at turn 1 m8... alot of retirements so alot of people practicing for nothing. |
| |
|
|
| (fGw) Sputnik |
Posted on 07-02-2010 16:56
|

Valued Contributor

Posts: 636
Joined: 22.11.08
|
Yeah, but what do you want to do about it? Decrease the damage multiplier to 10%?
Then we could drive with the undistructable driver aid....

If you want a result signature like the one above, just contact me via Private Message. |
| |
|
|
| (fGw) Flash |
Posted on 07-02-2010 16:58
|

Valued Contributor

Posts: 1065
Joined: 01.11.06
|
That's exactly what i think we should do, i was talking to cabo, acura & greg about it earlier.
It's not only me who thinks it's too high.
|
| |
|
|
| (fGw) Sputnik |
Posted on 07-02-2010 19:55
|

Valued Contributor

Posts: 636
Joined: 22.11.08
|
Please leave your impressions from the test race here..... and tell, if you want to use it for our league (or not).
For me, I can say that the mod is fine and I sure would love to drive it in the league.
Don't know about the damage multiplier though. Maybe 10-15% would solve some problems, but as I've seen it, many drivers crashed really hard so it wouldn't make any difference with 10 or 25% damage.

If you want a result signature like the one above, just contact me via Private Message. |
| |
|
|
| (fGw) Flash |
Posted on 07-02-2010 19:58
|

Valued Contributor

Posts: 1065
Joined: 01.11.06
|
(fGw) Flash wrote:
The way it is right now, if 10 people start the race i can only see 2 of them finish 
Well only 2 running right now, my prediction wasnt far off lol
The mod is great but the multiplier is way too high for sure, would love to do a league with it if we used the right settings.
Edited by (fGw) Flash on 07-02-2010 20:02 |
| |
|
|
| (fGw)Unohoo |
Posted on 07-02-2010 19:59
|

Happy Camper

Posts: 106
Joined: 23.02.09
|
i think the mod is ok - until the update:
3 days notification of track venue is ok too:
For this test event i think a more user friendly track would have better - something to test the mod without the difficulty |
| |
|
|
| (fGw)Cabo-2 |
Posted on 07-02-2010 20:02
|

Board Veteran

Posts: 3049
Joined: 31.10.06
|
I don't know if its a smart idea to use this mod for a championship.
Or maybe it was just the damage multiplier that estroyed everything

 |
| |
|
|
| (fGw) Flash |
Posted on 07-02-2010 20:14
|

Valued Contributor

Posts: 1065
Joined: 01.11.06
|
Uno do u mean the files i made for it? if so i dont see how making it more competetive can be a bad thing. |
| |
|
|
| (fGw)Unohoo |
Posted on 07-02-2010 20:23
|

Happy Camper

Posts: 106
Joined: 23.02.09
|
flash - from what i understand the update does what your files do - your files are good m8.
One more point - the test event introduced something which we did not have in kyalami - walls and tyre barriers = damage
. All they did was make the experience of the mod negative. OK we tested the mod with barriers and we failed.
- at least we eventually got the 1st lap right lol |
| |
|
|
| (fGw)Moulich |
Posted on 07-02-2010 21:12
|

Board Veteran

Posts: 1716
Joined: 01.11.06
|
After reading comments, I think also the Damage is too much.
I just load server with Damage 10% on the same track, so if somes guys could just give a little try for seing if its better - And post comments - I'll doing a test mylsef tomorrow.
Then, if its better, we can manage to look for a league on easy tracks - because of the hardest of the mod.
By the way, you can press next track for driving Kyalami or Montreal again..
Edited by (fGw)Moulich on 07-02-2010 21:13
 |
| |
|
|
| (fGw) Flash |
Posted on 08-02-2010 00:38
|

Valued Contributor

Posts: 1065
Joined: 01.11.06
|
(fGw)Unohoo wrote:
flash - from what i understand the update does what your files do - your files are good m8.
I wasnt aware there was a new update, i just automaticly assumed u meant what i did, sry for that m8.
Moulii i'll try a few laps there tomorrow afternoon if i get time, thx for changing it.  |
| |
|
|
| (fGw)Moulich |
Posted on 08-02-2010 16:37
|

Board Veteran

Posts: 1716
Joined: 01.11.06
|
Ok, I did a test, at Damage 10% the car was almost indestructible, then I move it to 15% and now after few walls hitting, you feel the steering whell going bad.. and around 5 or 6 big hit the nose gone.. 
I can move it again a bit more, like 17% or 18%.. just telling me.
Edited by (fGw)Moulich on 08-02-2010 16:38
 |
| |
|
|
| (fGw) Sputnik |
Posted on 08-02-2010 18:24
|

Valued Contributor

Posts: 636
Joined: 22.11.08
|
I just tested it. 15% should be the minimum. I tried to crash into every tyre barrier on the track and it took me more than a lap before I noticed that the suspension was actually damaged (it was colored yellow before but the car still drove perfectly normal).
18% should be good.

If you want a result signature like the one above, just contact me via Private Message. |
| |
|
|
| (fGw)Moulich |
Posted on 08-02-2010 18:50
|

Board Veteran

Posts: 1716
Joined: 01.11.06
|
I'll put it at 18% when I will loading Imola 94'
 |
| |
|
|
| (fGw) Sputnik |
Posted on 11-02-2010 22:46
|

Valued Contributor

Posts: 636
Joined: 22.11.08
|
Guys, there will be another test race next weekend (21st February). Track will be announced soon. And it won't be a street circuit again
Edited by (fGw) Sputnik on 11-02-2010 22:47

If you want a result signature like the one above, just contact me via Private Message. |
| |
|